TAG | ModBuilder
More Information (Battlefieldo.com Forum Post) >> That is the instructional video. I’ve been away pretty much since the release so I haven’t been able to update the site yet, but it’s availible by clicking the huge picture on modbuilder.net – just download it and try it out! I hope you’re pleased with the publishing of […]
…with a video of me programming the Guided Tweaking Interface, but no. Since my Sony Vegas 11 ain’t working properly enough, I can’t. ModBuilder BF3 Configurator is coming along nicely however, so don’t you worry about a thing – na na nah!
I’m really tired right now and talking on skype with majr0z, so I’m just gonna sum up what happened today:
Woke up, 6.30 AM, put some food into my mouth, chewed it slowly. Finished up breakfast, brushed my teeth and sat down in the car, together with my dad. We went to his work, he works as a music teacher if you did not already now, made a concert with his students and it was AWESOME. Afterwards, lunch at some weird place, fixing stuff up and going back home again – to do programming.
I programmed for about 2 hours straight while recording it, fixing the Tweak Guide Editor, which is now 100% completed. I also tried a bunch of new error messages and such, and everything went smoothly. I’m impressed. Fixed another bug with the auth system which now should work better (once the new version is released). I’ve also started with the actual Tweak Guide, but it ain’t finished yet. This was a short and not so inspiring blog post, but I hope you have something to read at least!
I’ll spend tomorrow with fixing Christmas presents and stuff (yeah one day before the eve, but whatever – at least they’re all bought already! Just need to pack ‘em in.), so I’ll probably not have time over for programming by then, but if you’re lucky, you might have a prerelease or a public alpha upcoming in the next few days, just sit tight!
Oh my! Today I’ve been fixing a bunch of bugs in the ModBuilder BF3 Configurator Interface, especially one which made some variables not show up correctly. Additionally, I’ve also been working with the Guided Tweaking Interface. You can see a picture above, showing the Editor for it – however it’s not programmed yet. (more…)
Why remake something that already exists? – Well yeah, I started working on this software long before i noticed the BF3 Config Utility by MindWeaver, and when I noticed it, I thought “hey, why not make MY software compatible with his software?” And so I did. This software is a 100% compatible with it, using the same profile system and even has functions to repair faulty profiles.
The goal of this software is to combine small and powerful in a single software. It’s supposed to work while you’re just sitting back and enjoying the ride. I’m pretty much very far from that goal right now (I’m sorry), but all the basic functions are there, like editing, saving/loading from and to profiles, exporting and importing to both files and clipboard, as well as a bunch of neat editing tools customizable for every item.
In the very last day of developing I also added protocol support. This means, basiclly, that you can – using the protocol support – edit the variables of your Battlefield 3 Configuration file and the software. For example, if you have the software installed and a key for it, press here to remove motion blur! Clicking the link will open a ModBuilder BF3 Configurator-window that asks if you want to apply the changes, if you press Yes it will remove motion blur!
There will indeed be a lot of new features for it coming along the way, both on the Protocol support and the software itself. One of the features I’m developing right now is the Guided Tweaking System (where users create guided tweaks by themselves and share with others), that makes it a lot easier to tweak and explain different matters and impacts depending on what you do. Some that is also worth mentioning is the Tweak-Bot that detects faulty configs, errors, or just warns you for different settings that may do bad impact. However, it requires a lot of work looking everything up – and I haven’t had that yet.
If you’re interested in tweaking, programming, clangaming or whatever – and want to help out, please do not hesitate to contact me!
Phew. Almost two weeks of LANning is over. Goddamn I’m tired. This was probably my first day “free” so to say, having time over for programming. I’ve had a wonderful 6 days together with FiskFisk33 from Blue Entertainment, a very good friend of mine. We went home from DreamHack together, just figured out we would do that like 10 minutes before I was about to go. Love impulse actions. We’ve had a lot of fun and I actually finished Guitar Hero 3 on Medium. Goddammit I’m proud, but I suck at all those kind of games so at least I have a reason for bragging about it. Fun thing is I finished the last 3 songs on medium on my first try… or actually, my first try yesterday. I’ve been trying to beat them from Sunday and Monday when I got to that level, but I didn’t seem to work it out. And suddenly I completed “One” with Metallica and “The number of the beast” with Iron Maiden, along with the Guitar Battle against lou. On the first try! And I wussed out of Slash’s guitar battle, what the!? But when I tried to go on hard I simply failed. Or well, It DOES take a lot of practice but you know I don’t like to do that. I hope fisky gets over here so I can find a reason to even try to beat anything on hard, except for left4dead which was too easy even on expert or whatever. But that’s cause I’ve always been playing that together with Sany, and he keeps saving my ass.
Now if my writing gets boring you can always check out Mozilla’s blog post about “The Fastest Fox”, where some guy plays the banjo extremely fast. Banjo Hero: Metallica? Oh sheez. Whatever, I still don’t like how there’s Firefox logos all over the place… dammit, they ARE great but isn’t that a little bit of an overkill?
Anyway, to the programming shizzle now, I actually DID some programming today. Or well, I started doing some programming today. I’m working on a Battlefield 2 (and 2142) Tweak Analyzer and Simulator. Which means, it loads every goddamn .con and .tweak file into the software, being able to manipulate, edit, add or remove stuff to it. And analyze it, of course. It’s still in the works (as I just started), but it might be a start of ModBuilder 2.0. (*Hears fans screaming in the background*). That also makes it probably a lot greater and bugless then BF2Editor…? If I succed, that is. But, there is not a lot of chance that there will be a 3d editor for it unless someone actually writes me a plugin that can read the geometry files from Battlefield 2, or if I do it myself. But then I need to learn a bunch of coding languages so that might take some time. Goddammit.
Anyway I should actually be sleeping now. You’ll have to excuse me for any spelling or grammar mistakes as I’m still kind of in that jolt-coma or whatever. Blame me! Goodnight.
Yup, dPack v1.01 is released! It’s not a big launch and it doesn’t really do anything too fancy.
It’s made for keeping all my complicated settings files into one nice little compiled file. It’ll be used in ModBuilder 2.0 and probably other software’s. I like it, someone out there might find some other use for it?
Anyway, Download it here (1.9 mb) And sorry for the big file size, my compiler likes to make huge files, since it uses it’s own inbuilt DLLs which are about 2 mb’s in size from start.
Check out the Help tab in the Menu Bar to get starting with it. But, until i release something, it’ll be quiet un-usable. Or well, it’s all up to your own imagination.
See this logo? It’s for ModBuilder 2.0. Skovy made it, and guess what? I love it!
So yeha, i got the basics of the interface done, and the window is actually animating itself and looks totally awesome.
Oh, and i forgot to say that BenZo invented the Pie Race. He wanted me to say that…
So what more can i say?
I can say that i’m going to Dreamhack Winter, which will be 27 to 30th of November. I’ll actually be going there with FiskFisk33 and Gunish, you know, the famous tanker.
I’m working on the new movie too, it’s gonna be sweet.
This morning i was working on ModBuilder and some Effects for a new movie I’m making, and i actually got ModBuilder to animate itself very smoothly. It’s gonna rock. And the effects were polished, and they look awesome too.
So i went to a birthday party, or well, with old people, and when i came back i fixed our Filming server and we went on to film. It took quiet a while to setup the track we were going to film on, cause we were making Pie Race Extravaganza (or something like that?). It took about 1-2 hours just to get the track up, but we did, and we raced, and i won. Of course.
I believe they’ll include it in the “The Blue”-movie that’s coming up. Will be awsome to see me winning…
Ah, i was just gonna go to bed when i realized i didn’t write on my blog today. So i booted my computer up quickly and here i am.
Today, dear blog, i’ve been learning After Effects (or well, trying to). It actually went quiet well, i made some particle effects and they looked sweet. Not good enough for any video or so, but they were OK for my first time in After Effects. Or well, at least i think so.
With a little help from Sany i think i’ll be pretty good at After Effects in some time.
That’s all for today, i gotta work on a new Movie tomorrow and do some programming on ModBuilder 2.0. (Doesn’t seem to be an end of what i could add onto ModBuilder…)
School’s taking a lot of time, and therefore pretty much everything that i work on is delayed, not by long, but a little.
But no, i can’t blame everything on School, today i’ve only played around with my friends in a Deathmatch mod and played a Practice Clan War Match against som Russian team. We won that match, don’t know by how much, but they got zero tickets.
I am working on ModBuilder 2.0, and it’s actually not one software anymore, but a core and an interface. Which means, anything on the local computer can contact the ModBuilderCore and do stuff, like an addon. And that’s how the interface will work, by contacting the ModBuilder Core. Which means, if you’re a programmer and know how to get IPCSockets to work (which isn’t really hard actually), you can simply make your own Addon to ModBuilder. What about auto-mods, where you don’t have to download a mod but just run a small installer? That’ll make a 20 mb mods less than 2 mb’s.
Aight, it’s time to get some Yoghurt and go for bed, i have school tomorrow. And we’re doing some weird trip around in the forest. With GPS. Oh well.