TAG | Mod
I thinked about an old project I used to work with, the Tank on Tank mod. I have already made like 10 different mods that is tank on tank, but I’ve never released any of them. So I thought of remaking it and releasing it for once. If it gets popular I’ll probably make some […]
Whee! I think I managed to texture my FIRST thing in battlefield 2. I have textured other stuff but they weren’t that great. Probably cause I never spent too much time on it.
Anyway, boys & girls, here you go!
School’s taking a lot of time, and therefore pretty much everything that i work on is delayed, not by long, but a little.
But no, i can’t blame everything on School, today i’ve only played around with my friends in a Deathmatch mod and played a Practice Clan War Match against som Russian team. We won that match, don’t know by how much, but they got zero tickets.
I am working on ModBuilder 2.0, and it’s actually not one software anymore, but a core and an interface. Which means, anything on the local computer can contact the ModBuilderCore and do stuff, like an addon. And that’s how the interface will work, by contacting the ModBuilder Core. Which means, if you’re a programmer and know how to get IPCSockets to work (which isn’t really hard actually), you can simply make your own Addon to ModBuilder. What about auto-mods, where you don’t have to download a mod but just run a small installer? That’ll make a 20 mb mods less than 2 mb’s.
Aight, it’s time to get some Yoghurt and go for bed, i have school tomorrow. And we’re doing some weird trip around in the forest. With GPS. Oh well.
It has been quiet a boring day, until some guy added me onto Xfire and wanted me to subcscribe onto his videos.
Can’t say much more than i hate those guys and tried to make him pissed of my “stupidity”. It didn’t went too well, but it’s still funny. Subscribe!
I’ve also been modding today, something called Blue Lan Mod, a Deathmatch mod kinda.