ModBuilder BF3 Configurator – Guided Tweaking Preview
Oh my! Today I’ve been fixing a bunch of bugs in the ModBuilder BF3 Configurator Interface, especially one which made some variables not show up correctly. Additionally, I’ve also been working with the Guided Tweaking Interface. You can see a picture above, showing the Editor for it – however it’s not programmed yet.
It’ll work like this (at least this is how I think it’ll work): You edit a Guide File or create a new one, Add A New Guide Item, then you’ll see the window on the picture above and fill in the criterias. You have ID, Title, Next, Type, To Edit, Description and Proposed Value at the time of writing. My thoughts on this is that you’ll always start off with ID 0, then Next ID will be 1 (if done correctly), and so on. Each Item will have a Type, for example, the ID 0′s type may be “Description Only” – which shows an introduction to the guide you’re creating. The next Item may have the type “Variable Editor”, which will be the standard variable/configuration editor. You may then choose a “Proposed value”, that the user may select to use instead of his/her own configuration to that variable.
There may be other “Types” of guide items, like forced values, (values that can not be changed by the user itself, only accepted by the user) – or anything else I can think of in the future.
Another nice feature I’ve also fixed was the twitter/messaging system in the bottom on the software. It includes custom messages now, less flaws in the twitter/messaging code as well as more custom icons and types of messages. Another nice thing is that I also implemented themeing in the upcoming version (Yeah, all that today! I’ve been productive, you should know!) – here’s a bunch of pictures of the messaging system with new icons however:
Tomorrow I’ll be going to my dads work for a couple of hours during the morning – so I REALLY gotta get off, shower and get some sleep now, as I’m going up in about 7 hours – and I’ll need the sleep, trust me.
Love to Cecilia by the way! <3