Deleted_screen's Code Blog |

Archive for December 2011

Dec/11

28

Minecraft Wave Announced

Yep – Projects pop up around me like flies. Damn, that wasn’t a good punchline. Anyway, I got 2 hours of sleep during these ~40 intensive hours, and now I’m preparing for a shower and a bed (hell yes! My mood is at top!) Now I’m proud to announce yesterdays big question – Minecraft Wave! [...]

· · · ·

Dec/11

27

It’s Not Fair

Yeah, well, here I am sitting again. Listening to random weird music at 9.30 am and haven’t been sleeping on 24 hours. Yay! I feel like a dead penguin, or something crushed with a huge pile of pink cactuses or whatever. I’m right now listening to Lily Allen – Not Fair, because it’s a badass song (it’s really awesome, I totally love it!)

There’s just one thing,
That’s getting in the way,
When we go up to bed your just no good,
its such a shame!
I look into your eyes,
I want to get to know you,
And then you make this noise,
and its apparent, its all over…

I love it. Did I say that already? Yeah? OK. Well, look up the whole lyrics for a laugh!

Oh yeah, I just did programming for about 3 hours, but just about now – after 24h of not sleeping, my variables can’t separate my heads. Or vice versa, you get my point. I’m impressed at how god I spell actually, but I guess I’m just not noticing it right now – and will force myself to edit or even delete this post tomorrow. Today. Whenever I wake up. However, the programming was mainly getting to know the Minecraft Query system (it’s actually GameSpy4-querysystem, so it wasn’t hard to find libraries for it, yay!) and the Minecraft RCON system (which was harder to get to work, but hey, it did work at last!)

Why would I do that, you might ask. Well, if you’re lucky – you’ll see in a few days! :D I’ll keep you posted!

(I’m having this weird thoughts about what I should tag this blog with and what I should catogorize it under, bullshit perhaps? That’s a category I’ve got to get sooner or later, but I guess Uncategorized is just another nice word for spam. Now I’ll have some f**king sleep!)

For all of you that scratches your heads about the location of the Battlefield 3 Configuration File, it’s located under C:\Users\<username>\Documents\Battlefield 3\settings and the file PROF_SAVE_profile – yes, it is correct. The BF3 CFG file does not have a line ending (.cfg, .ini, .con or whatever) – so don’t be fooled by it. There’s also a PROF_SAVE_body file – where your whole soldier profile is located, such as accessories to weapons, skins and other customizations are keeped. However, that’s a binary file – so don’t expect to have much fun with it, sadly.

Leave any question in the comments below and I’ll try to answer them!

· · · · · ·

Dec/11

23

I would post a blog update today…

…with a video of me programming the Guided Tweaking Interface, but no. Since my Sony Vegas 11 ain’t working properly enough, I can’t. ModBuilder BF3 Configurator is coming along nicely however, so don’t you worry about a thing – na na nah!

I’m really tired right now and talking on skype with majr0z, so I’m just gonna sum up what happened today:

Woke up, 6.30 AM, put some food into my mouth, chewed it slowly. Finished up breakfast, brushed my teeth and sat down in the car, together with my dad. We went to his work, he works as a music teacher if you did not already now, made a concert with his students and it was AWESOME. Afterwards, lunch at some weird place, fixing stuff up and going back home again – to do programming.

I programmed for about 2 hours straight while recording it, fixing the Tweak Guide Editor, which is now 100% completed. I also tried a bunch of new error messages and such, and everything went smoothly. I’m impressed. Fixed another bug with the auth system which now should work better (once the new version is released). I’ve also started with the actual Tweak Guide, but it ain’t finished yet. This was a short and not so inspiring blog post, but I hope you have something to read at least!

I’ll spend tomorrow with fixing Christmas presents and stuff (yeah one day before the eve, but whatever – at least they’re all bought already! Just need to pack ‘em in.), so I’ll probably not have time over for programming by then, but if you’re lucky, you might have a prerelease or a public alpha upcoming in the next few days, just sit tight!

· ·

Oh my! Today I’ve been fixing a bunch of bugs in the ModBuilder BF3 Configurator Interface, especially one which made some variables not show up correctly. Additionally, I’ve also been working with the Guided Tweaking Interface. You can see a picture above, showing the Editor for it – however it’s not programmed yet. (more…)

· · ·

Dec/11

14

ModBuilder BF3 Configurator Pre-Release

Hell yeah! Over at my modbuilder website you can check out the features list for ModBuilder BF3 Configurator.

Why remake something that already exists? – Well yeah, I started working on this software long before i noticed the BF3 Config Utility by MindWeaver, and when I noticed it, I thought “hey, why not make MY software compatible with his software?” And so I did. This software is a 100% compatible with it, using the same profile system and even has functions to repair faulty profiles.

The goal of this software is to combine small and powerful in a single software. It’s supposed to work while you’re just sitting back and enjoying the ride. I’m pretty much very far from that goal right now (I’m sorry), but all the basic functions are there, like editing, saving/loading from and to profiles, exporting and importing to both files and clipboard, as well as a bunch of neat editing tools customizable for every item.

In the very last day of developing I also added protocol support. This means, basiclly, that you can – using the protocol support – edit the variables of your Battlefield 3 Configuration file and the software. For example, if you have the software installed and a key for it, press here to remove motion blur! Clicking the link will open a ModBuilder BF3 Configurator-window that asks if you want to apply the changes, if you press Yes it will remove motion blur! :)

There will indeed be a lot of new features for it coming along the way, both on the Protocol support and the software itself. One of the features I’m developing right now is the Guided Tweaking System (where users create guided tweaks by themselves and share with others), that makes it a lot easier to tweak and explain different matters and impacts depending on what you do. Some that is also worth mentioning is the Tweak-Bot that detects faulty configs, errors, or just warns you for different settings that may do bad impact. However, it requires a lot of work looking everything up – and I haven’t had that yet.

If you’re interested in tweaking, programming, clangaming or whatever – and want to help out, please do not hesitate to contact me! :)

I’ll post a video sometime during the holidays to tease you with new functions etc, keep tight on my twitter and the modbuildernet twitter!

· · · · · · ·

Theme Design by devolux.nh2.me